Yo-kai Watch (game): Difference between revisions

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However, the game sold poorly in the United States, with Nintendo of America not giving any information about the sales rating of the game despite heavy marketing it. The game was released in Europe on April 29, 2016 with a demo two weeks prior. As of June 6, 2016 the game has sold 400,000 copies in North America which is very poor for its debut in the western world. However, the game became a huge success in Europe selling 680,000 copies which is also much faster than the initial sales in Japan. The game is mostly popular in France and Spain with the merchandise of the game being sold the most. As of 2017, ''Yo-kai Watch'' has a total sales of 2.55 million.
 
== Reception ==
{| class="main roundy" colspan="6" width="25%" style="float: right; border: 1px solid #519B95; margin-bottom:5px; margin-left:5px; margin-top:+.7em; margin: 0; padding:.1em"
|+Review scores
|-
! width=30% | Publication
! width=50% | Score
|-
| style="background-color: #fff;" | ''{{w|Famitsu}}''
| style="text-align:center; background-color: #fff;" | 36 of 40 (9, 9, 9, 9)<ref name="polygon">[http://www.polygon.com/2013/7/3/4489476/japan-review-check-yokai-watch-new-super-luigi-u Japan Review Check: Yokai Watch, New Super Luigi U]</ref>
|-
| style="background-color: #fff;" | ''{{w|IGN}}''
| style="text-align:center; background-color: #fff;" | 7.2/10<ref>[http://www.ign.com/articles/2015/11/04/yo-kai-watch-review YO-KAI WATCH REVIEW]</ref>
|-
| style="background-color: #fff;" | ''Always Nintendo''
| style="text-align:center; background-color: #fff;" | 8/10
|-
| style="background-color: #fff;" | ''Game Informer''
| style="text-align:center; background-color: #fff;" | 8.5/10
|-
| style="background-color: #fff;" | ''{{w|GameSpot}}''
| style="text-align:center; background-color: #fff;" | 7/10
|}
Famitsu gave Yo-kai Watch a score of 36 of 40. Japanese reviewer Reona Ebihara wrote "The game gradually expands its feature set as you go, opening up this very unique world that's easy to melt into." as well "The 3D visuals work great, serving especially well to put you right there as you're searching for spirits in the grass. The battles proceed automatically but let you change formations and offer support in realtime, keeping things both simple and deeply strategic." Japanese writer Urara Honma added "The game balances collection, battle, and monster-raising in a really expert manner." as well "The battles use the touchscreen deftly to boost their strategic aspects; it feels really great to control. You won't run into much frustration playing this game, and while it does feel like one big fetch quest at times, the charms of the story more than make up for that."<ref name="polygon" />{{-}}
 
== Technical details ==
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